Weighted Random Distribution


This is genius; I could have used this a couple of years ago. I’m posting it here for safe keeping. Note that I am NOT using the random class. The random class is not truly random. It’s based on time. Time is predictable.

RNGCryptoServiceProvider rng = new RNGCryptoServiceProvider();

byte[] result = new byte[8];
double rand = (double)BitConverter.ToUInt64(result, 0) / ulong.MaxValue;

//40 percent chance of being selected.
if (rand > 0.40d )

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Chuck Conway

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By Chuck Conway


Chuck is an experienced software consultant creating technical solutions using ASP.Net Core, Angular 2+, React, the cloud (AWS and Azure), Docker, application architecture, agile (SCRUM, Lean), and performance tuning. Chuck lives in Folsom, California with his lovely wife Erin and their tabby, Mango.